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![]() Tier: At least 10-B, likely 10-A | At least 9-B, likely 9-A | 8-C| High6-C| At least Low 2-C, possibly 1-A| 1-A Name:Mages (Any) | Archmage (Any) Origin: World of Darkness Gender:Any … Due to game mechanics, it is simpler to travel forward in time than backwards. The idea of magic in Mage is broadly inclusive of diverse ideas about mystical practices as well as other belief systems, such as science and religion, so that most mages do not resemble typical fantasy wizards. In Mage, there is an underlying framework to reality called the Tapestry. Marauders each go to their own personal reality that lives or dies on its own merits. These changes were introduced in supplements for the second edition of the game and became core material in the third edition. Deals with spatial relations, giving the Mage power over space and distances. Now, Mage the Ascension has always dealt with the theme of hubris, a particularly powerful temptation for Mages. As the masses' beliefs shifted, the Consensus changed and wizards began to lose their position as their power and influence waned.
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